#!/bin/bash # Input parameters input_image="$1" # Input tilemap image output_image="$2" # Output image with transparent pixels tile_width="$3" # Width of each tile tile_height="$4" # Height of each tile # Get the dimensions of the input image image_width=$(identify -format "%w" "$input_image") image_height=$(identify -format "%h" "$input_image") # Calculate the number of tiles in both directions tiles_across=$((image_width / tile_width)) tiles_down=$((image_height / tile_height)) # New image size (considering the 1 pixel padding between tiles) new_width=$((tiles_across * (tile_width + 1) - 1)) new_height=$((tiles_down * (tile_height + 1) - 1)) # Create a blank canvas with a transparent background convert -size "${new_width}x${new_height}" xc:none blank_canvas.png # Iterate through each tile in the tilemap for ((y = 0; y < tiles_down; y++)); do for ((x = 0; x < tiles_across; x++)); do # Extract the tile from the original image tile_x=$((x * tile_width)) tile_y=$((y * tile_height)) convert "$input_image" -crop "${tile_width}x${tile_height}+$tile_x+$tile_y" "tile_${x}_${y}.png" # Place the tile on the new image, accounting for the 1-pixel padding new_tile_x=$((x * (tile_width + 1))) new_tile_y=$((y * (tile_height + 1))) composite -geometry "+${new_tile_x}+${new_tile_y}" "tile_${x}_${y}.png" blank_canvas.png blank_canvas.png done done # Save the final image mv blank_canvas.png "$output_image" # Clean up temporary tiles rm tile_*.png echo "Output saved to $output_image"