ISO-Share/node_modules/prismjs/components/prism-unrealscript.js

43 lines
2 KiB
JavaScript
Raw Normal View History

2024-11-26 21:16:11 +01:00
Prism.languages.unrealscript = {
'comment': /\/\/.*|\/\*[\s\S]*?\*\//,
'string': {
pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
greedy: true
},
'category': {
pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
lookbehind: true,
greedy: true,
alias: 'property'
},
'metadata': {
pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
lookbehind: true,
greedy: true,
inside: {
'property': /\b\w+(?=\s*=)/,
'operator': /=/,
'punctuation': /[<>|]/
}
},
'macro': {
pattern: /`\w+/,
alias: 'property'
},
'class-name': {
pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
lookbehind: true
},
'keyword': /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
'function': /\b[a-z_]\w*(?=\s*\()/i,
'boolean': /\b(?:false|true)\b/,
'number': /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
// https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html
'operator': />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
'punctuation': /[()[\]{};,.]/
};
Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript;