Locally add prismjs
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node_modules/prismjs/components/prism-unrealscript.js
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node_modules/prismjs/components/prism-unrealscript.js
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Prism.languages.unrealscript = {
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'comment': /\/\/.*|\/\*[\s\S]*?\*\//,
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'string': {
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pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
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greedy: true
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},
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'category': {
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pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
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lookbehind: true,
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greedy: true,
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alias: 'property'
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},
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'metadata': {
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pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
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lookbehind: true,
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greedy: true,
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inside: {
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'property': /\b\w+(?=\s*=)/,
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'operator': /=/,
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'punctuation': /[<>|]/
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}
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},
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'macro': {
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pattern: /`\w+/,
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alias: 'property'
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},
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'class-name': {
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pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
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lookbehind: true
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},
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'keyword': /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
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'function': /\b[a-z_]\w*(?=\s*\()/i,
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'boolean': /\b(?:false|true)\b/,
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'number': /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
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// https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html
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'operator': />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
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'punctuation': /[()[\]{};,.]/
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};
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Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript;
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